Game Design and Development
Roadwork AHead!
Game Summary
Roadwork ahead is a endless runner style of game with a low poly design. The goal of the game is to avoid road objects such as branches, trees, and many other objects. Some things that make this game unique is specialized paths which certain paths slow down the player and the endless track speeding up as the player plays the game.
My Contribution to the Development
My main body of work for this game was the background design. The artistic style of the game was to incorporate winter models and assets, as the game had a winter theme. This also including general lighting mechanics and tile mapping background assets. Below are some the of the contributions I made to this project
Visual Elements: sunrise and sunset, night sky with stars, recoloring poly models, creating headlights of the car, and selecting background assets .
Technical Elements: Tile mapping the background ground and random generation on background assets.
Ravange Raccoon
This game is fully developed by myself.
Simply put: To create a game that is replayed until mastered was my initial idea, The base of the game is to collect 5 stars on each of the three levels to complete the game. Each star in on its self is hard to get wether thats clicking a button going through a maze or just avoiding the big bad snakes in the desert. For development of this project I was primary focus was on the technical aspect of the game, below are some of the features I developed into this game.
Technical Aspects: player movement, player health, enemy movement, interactive assets, pause menu, and level progression.
Visual Elements: asset animations, basic scene design, sound effects and music implantation.
Interested in playing the game? click below!
“The Donut Game”
Game Summary and Design Process
This game is entirely built on a web editor on p5.js. The concept of this 2D side scroller game is to collect as many sprinkles as possible.
We tried to base our design off of Dunkin Donuts products. while not only looking at the products we also used the iconic color scheme of the company. My focus of this game was the visual design elements and concept design.
Visual Elements: created all of the visuals and developed ideas
Technical Aspects: Implemented player movement and moving obstacles